Friday, 14 October 2016

Lighting, Rendering and Compositing.

Lighting in animation is what makes the finished work look believable to the audience. There are many different types of lighting, depending on both your scene and your software.

·       Point or omni light casts illumination in every direction from a single, small point. This is used to simulate light that would be thrown from sources such as light bulbs or candles.

·       Directional light is used for distant light sources like the sun or the moon.

·       Spot light, same as a physical spot light, is a cone of light emanating from a single spot.

·       Area light casts directional rays from within a boundary, like a room. They are usually rectangular or round in shape, as a real world fluorescent light would be.

·       Volume light has similar single point directionality as omni light, but can be set into primitive shapes, where it will light only in those perimeters.

·       Ambient light has no specific direction, therefore does not cast a shadow. It is a soft lighting technique that creates a kind of diffused illumination.
Below is an example of different lighting in a 3D scene.



3D Rendering is “the process of producing an image based on three-dimensional data stored within a computer” (Birn, 2002), and it adds information to an object such as lighting, shadows, colour and texture. Essentially, rendering is the computer software photographing each pixel of the image, a process that can take months or even years, depending on the level of detail in the project.

 


Compositing is “the creative process of assembling and combining filmed or rendered elements from multiple sources, to create a final lifelike illusion or fantastical visual effect, delivered as a set of still or moving pictures” (The Foundry, n.d.). It is either node-based or layer-based, which are both equally good compositing methods. Node-based displays the composite like a map, whereas layer-based, as the name suggests, composites each object on a layer one atop another.

 



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References

Birn, J. (2002). 3D rendering (for dummies). Retrieved from
              http://www.3drender.com/glossary/3drendering.htm
The Foundry. (n.d.). What is digital compositing?. Retrieved from
              https://www.thefoundry.co.uk/products/nuke/about-digital-compositing/